Over the last twenty-three years, I have taught English to people in every demographic category other than homeless people. Over that time, the issue that continues to pique my interest is their motivation for carrying their feet across the threshold of my classroom. I have an idea about what gets my college students into class, but what about other hard working folks that don’t need a credit?
This week was about motivation–both mine and my students’. It started with an #edchat conversation on Twitter about the value of homework. Alfie Kohn (a man decidedly against homework!) shared an article from the journal Theory and Research in Education about self-determination theory as regards motivation. While the article was interesting enough, what really got me excited was discovering that ALL of the articles from the “Symposium on self-determination theory” were available for free download. I particularly enjoyed “Virtual worlds and the learner hero: how today’s video games can inform tomorrow’s learning environments.” In terms of motivation (at least from the self-determination point of view), the qualities that cause engagement in games–relatedness, autonomy and competence–can also create engagement in learning.