Living in a complex, rapid, digital environment, and having a digital-savvy generation that has grown up in this environment, requires us as educators to be aware of changes and challenges and to bring new tools and technologies into our classrooms.
Implementing web 2.0 tools in the classroom can be the key to preparing our students and preparing ourselves as learners to be ready for these changes. (more…)
This morning, a friend shared this video on facebook. It’s one of the entries for the Fun Theory award, which recognizes ideas and inventions that prove that fun is the easiest way to change behavior for the better. Wouldn’t you want to take the stairs if they were this much fun?
Of course, I immediately shared the video with my friends on Facebook and Twitter
I wasn’t the only one who thought about what the Fun Theory could do for English class.
Just think. No matter how you package it, it’s hard to gain much fluency in a foreign language without a lot of repetition, which students often see as the learning equivalent of taking the stairs. Given the chance, students will choose the escalator every time. But, if repetition were fun, would students beg for more? Probably.
Of course, in the back of my mind I was thinking that applying the Fun Theory to learning tasks could mean a lot more work for already busy teachers.
What a brilliant idea! Let the students solve their own problems! The process itself could be an excellent language task. Students can identify which tasks they dislike, and suggest ways to make them more fun (but still as effective). It would be interesting to see how students and teachers see the same tasks.
Do you think your students would change anything? If so, what?
This week was about motivation–both mine and my students’. It started with an #edchat conversation on Twitter about the value of homework. Alfie Kohn (a man decidedly against homework!) shared an article from the journal Theory and Research in Education about self-determination theory as regards motivation. While the article was interesting enough, what really got me excited was discovering that ALL of the articles from the “Symposium on self-determination theory” were available for free download. I particularly enjoyed “Virtual worlds and the learner hero: how today’s video games can inform tomorrow’s learning environments.” In terms of motivation (at least from the self-determination point of view), the qualities that cause engagement in games–relatedness, autonomy and competence–can also create engagement in learning.